Credit: Xbox Game Studio
Gears of War is back. Does the boy feel strange to talk about its availability on the PlayStation 5? Gearsof War: Reloaded is essentially a remaster of the original Gears of War, now refined and available on a new platform.
We had the opportunity to participate in the recent beta that took place over the past two weekends. As far as the current visuals, performance and mechanisms are concerned, I am here to give my first thoughts and impressions about the overall experience.
The battle is not over
Original Gears of War was one of the first games I owned on the Xbox 360 and one of the first games to play competitively online. I was much younger than that time (I still can’t believe it was released 19 years ago), but I’ve returned to flexing my muscles online with some multiplayer modes and a few classic maps.
Players have the option to compete in both social and competitive matches, with the former having access to team deathmatches, while the latter providing access to King of the Hill and Ector Reps. There are also five maps, including Gridlock, Raven Down, Courtyard, War Machine and Gold Rush. Canals Map is only available via conflict mode.
I’m sure everyone has a favorite, but I can’t get over how much fun I enjoyed it in the Gold Rush. The typical pacing of multiplayer matches feels the same as the original, and doesn’t change much mechanically either.
It’s fine in most cases, but I feel that some of these mechanisms, including Lordorun, are a bit outdated, for example. Click here to do nothing, so I wish it could be assigned to the stick on the left.
Although the pace is a bit slower when compared to certain popular multiplayer games like Call of Duty, I believe these multiplayer matches have a certain appeal.
Including competitive multiplayer modes felt a bit odd at first, but given that you can link Microsoft accounts to release your progress fully, I think you can get a head start with multiplayer leveling.
You can access several cogs and hordes of characters along with a variety of weapons and skins. However, unlike the new Gears games, the original multiplayer products are less leaning towards classes and abilities, and you can feel it here.
When you film with a cover, the work is generally accomplished, and by today’s standards it feels a little bit more and becomes obsolete.
Please look at the parts
The way the game feels okay, but by today’s standards I feel like there’s more of a problem with the game’s appearance.
Gears of War: Ultimate Edition and Gears of War: Reload ultimately feel very similar, but the latter includes 4K support and new textures, lighting improvements, and shadow effects.
I thought the added HDR and Dolby vision support contributed to a more vibrant colour palette, but Gears of War: Reloaded still seems a bit bland.
I can admit that this was always a problem with the original war Gears, but with the upgraded visuals I feel it’s a little more noticeable.
I understand that this is still in beta at the time of writing, but I find the overall performance quite impressive. This game allows for 120 FPS support in multiplayer mode. This feels good. But these more refined textures feel bland on the overall color palette, but if those textures weren’t that clean and detailed in the first place, I would lie.
Gears of War: Reloaded offers 120 FPS for 4K 60 FPS campaigns and multiplayer, while the previous Gears of War: Ultimate Edition only offered 1080p 30 FPS campaigns and 60 FPS multiplayer.
I’ve been thinking about it so far
It was a fun weekend with just a handful of modes and maps, but I think this might appeal to new fans and PlayStation 5 fans more.
The beta itself is a small slice of the overall experience, but when compared to the original or ultimate edition, it only has visual upgrades and polishes.
Gears of War: Released on August 26, 2025, reloaded on PlayStation 5, Xbox Series X/S, and Windows PCs.
All gameplay assets were captured directly through the PlayStation 5 Pro console.