PC Gamer’s Best Mod of 2012 was No More Room in Hell. This is a Romero-inspired source mod that supports 8-player co-op and provides a claustrophobic and intense survival experience like no other. This standalone sequel has been in development since 2016 by the original modder group, which was acquired by Chivalry 2 studio Torn Banner last year, giving it even more resources. No More Room in Hell 2 was finally released yesterday. And…oh. oh dear.
Just under 4,000 early player reviews give NMRiH2 a “mostly negative” score, with some criticism of the game’s style and design second only to the original mod. However, the majority of players take issue with its terrible performance and hordes of bugs that ruin the experience.
“Early access is an understatement,” Cryptic writes. “Teleporting zombies, disappearing zombies, unbindable keys that were previously bound, broken voice chat, floating heads, gib attached to floating zombies, buttons sometimes becoming unusable after vaulting. Massive lag. Spikes, server errors, unskippable cutscenes at startup, and already menu bugs.
This story has been repeated in many reviews, with some describing the game as “pre-alpha” rather than early access, while one lunatic called the game “Hell 2 with more bugs.” Masu. There are also many complaints about the network and servers.
PCG’s own Morgan Park found similar points in his early experience with NMRiH2, calling it “frustratingly unfinished. Almost everything in the preview build I played was rough. Melee attacks were It feels laggy and inconsistent, and on my RTX 2080 Super (the card is aging, but still far above the average Steam user), some gun animations every time I pull the trigger. was reversed and both matches ended early due to a bug.”
At the time, Torn Banner stated that many of these bugs would be fixed in the released version, but that doesn’t seem to be the case. The studio released a statement regarding the issue, saying, “The game is still in the development stages, and we believe this week’s Early Access launch is just the beginning of its journey as a live game.”
Due to so many complaints about lag and servers, the company says it is “actively working on optimizing matchmaking across our servers around the world” and is fixing issues related to bad region matching (which leads to bad ping). We have identified some causes that have already been resolved.
Additionally, the studio said that the cloud service provider it used did not have the necessary capacity for the game in some regions, and was delivering players in Asia, Europe, and the United States to its servers “at about half the efficiency of our goal.” He said there was. It added: “We are working on additional server optimizations to improve gameplay lag, including slow hit response, zombie teleportation, animation issues, and rubber banding.” I am.
These fixes are currently being tested and if all goes well they should be rolled out overnight and improve the situation. Finally, while more general complaints about bugs and technical issues are acknowledged, it’s clear that Torn Banner is focused on fixing server issues first. “We are preparing hotfixes to address a selection of gameplay and performance issues, and will share more as we resolve them.” Details of what players can expect. ”
I have to say that some Steam users seem to be having a good experience, even if it’s drowned out by the number of people who aren’t at the moment. Still, not all complaints are evaluated equally. There are also some negative reviews, such as the $30 price tag (since the original mod was free) which seems a little unfair. The first game still has an active player base, and Torn Banner clearly hopes that NMRiH2 itself will be around within a decade. There’s still time to fix the problem, but it’s not a great start.