If we had a new F1 season, I feel it’s right to start preparing for this year’s F1 game. Joined senior creative director Lee Mather and creative director Gavin Cooper, they disrupt the latest features and updates for the EA Sports F1 25 before the game officially launched on May 30th.
My Team 2.0
My team was featured in 2020 and has been a relatively stable but safe experience over the past few years. Certainly, it’s a great way to get stuck in sport details as far as driver management and team-wide development is concerned, but the F1 25 is about to take it a step further. We will discard the “owner driver” concept. Here you will play as a driver and run the team, support being the owner of the entire team, and manage two drivers.
To create a more realistic and authentic experience, players should consider their decision more carefully when they may need to prioritize over a certain driver. This includes contract disputes and offers, and even choosing which drivers to obtain a specific upgrade.
Overall performance determines XP points and can spend them on three teams within the Engineering, Perdonanel and Corporate teams. Players can also manage fan ratings. This is a feature brought in from the F1 24, allowing drivers to complete something like praise or simply increase their fan base with clean driving.
This also links to the current form that the team calls sentiment. Sentiment also affects where your team sits in the overall rankings, allowing you to decide which drivers you want to race for you in the future.
The F1 25 features Team HQ and analyzes the above mentioned engineering, personnel, and the number of people working within the corporate team. Facility improvement systems allow you to increase the size of each of these three teams. This not only offers specific benefits, but also costs money. Certain teams can offer their own benefits. Typically, you need to choose a way to expand and enhance these teams. For example, your engineering team can grant you a better upgrade to your car.
Also, R&D has seen some interesting adjustments and is now split into two separate systems. Research allows you to use resource points to purchase upgrades. This allows you to build parts and upgrade your car. However, you can choose how these parts are developed. You can choose to develop two parts at once. This is cheap, but can take some time. You can also shoot some of them faster by filming simple roads, but you’ll need to choose which car to add. We present an additional layer of depth and selection from what was otherwise a single simple system.
Sponsors will also return and you can further these relationships with new reqrds based on your loyalty. Finally, Dirver Icons appeared throughout my team and Dirver’s career, allowing AI teams to hire drivers for the first time. Now you can also add an 11th team to the grid using the team icon, but we’ll touch on it a little later.
General advancements and customization
The F1 25 features a specific LIDAR scan circuit for increased reliability and realism. These circuits include Bahrain, Miami, Melbourne, Suzuka and Imola. These scans also allow for additional shading to increase track details, allowing for the right species of leaves that appear around the track. Silverstone, Austria and Zandvault circuits have also been added as reverse tracks.
Declasses has never been a focus of customization, but I think these advancements will go a long way to gain popularity once again. The entirely new decal editor allows you to create more detailed logos and decals. You can place this anywhere in your car. These can now be placed in place of existing logos and Spoisoi Soir decals. Decals now have letters and gradients in a variety of colors, allowing you to create more realistic decals. Additionally, the liver of the new base will be a theme centered around existing sponsors.
To enhance realism, engine noise is determined based on the suppliers and parts you choose, but the special edition shine will be available on driver carriers, Grand Prix, Time Trials and official F1 World cars.
The improved Viuslas also includes the ability to utilize Ray Tracing to bounce light off additional objects in your environment, providing a more detailed view of the track. However, it is worth noting that this feature is for PC only and only supported GPUs.
Brake Point 3
The brake points return and we can’t control the excitement. It was introduced in F1 21 and then again in F1 23 at Brake Point 3, followed by the story of the essentially fictional Conor Sports Racing Team. This mode is relatively linear, but has always been aggressive and incredibly appealing, especially for the game set up to create a real experience.
This experience does not deal with minor changes in difficulty like other modes, but now there are four difficulty levels rather than three. Players can also play between two Konnerspoirt drivers. It is even said that some choices can affect the end of the story.
Brake Points move directly into main carrier mode, where more casual fans get stuck in some of the deeper and customizable experiences, using the same characters and teams that they spent most of their time.
F1: Movie
The official F1 film starring Brad Pitt, hitting Thearyesin June, will appear on F1 25. Players who purchase the Iconioc edition of the F125 will be able to access the fictional APXGP team at launch based on the movie and earn Coin Rewards. The Team Icon feature allows you to add an 11th team to my team and career mode. This allows you to add APXGP teams and their drivers to the collapse.
After the release, there are also some specific scenarios based on the film’s major events. These events are reduced between the actual footage and gameplay, with gameplay being color-coded to match the look and feel of the movie. Players will get Joshua’s helmet at launch, but players can unlock the Helmet of Brad Pitt’s character Sony to complete all scenarios. It’s worth mentioning that, at least for now, this part appears to be locked behind the iconic edition of the game.
Joint play and invitation
F1 World does not feature a new system called Invitationals. This can be obtained from Siompley Racing around each track. It basically acts as a one-off key for a particular race with a unique combination of tracks, weather settings and even gameplay mods that can make the experience even more difficult. These events create lobbies to invite friends to earn a certain number of points and share available rewards. Invitations, from rare to rare, each have their own rewards and points available.
The new Driver of the Day system can point out regularly and reward clean driving and fair play. This will help you add new friends to future races. The new flashback system also chases you as you rewind in time, rather than coming back to its place.
I’ve been thinking about it so far
The EA Sports F1 25 appears to be throwing everything except the kitchen sink as far as new features and modes are concerned. Using new F1 films along the way is at least the best time to become a fan.
While the general gameplay took the back seat this time, players are surely set up to gain a more robust and diverse experience with a new way of exchanging and experimenting with existing modes.
The EA Sports F1 25 will be released on May 30, 2025 on PlayStation 5, Xbox Series X/s, and Windows PCs. Stay tuned for a full review that is close to the release.