The Two Points Museum, a game that does exactly what you imagine, has just received your first DLC. Since your museum already has bones, fish, space devices, regular devices, and ghosts, this new expansion adds obvious areas that are missing from the base game: some fantasy nonsense.
You heard it right. When fantasy finds DLC, experts fly to fantasy lands, dragging them over all sorts of giant weapons, Dwarfish Debuts, and, above all, some kind of stone statue that produces chickens. They will then return and take care of your museum. This consists primarily of peeling guests off the surface of your exhibit.
On the surface, this DLC sounds very simple. There is one new expedition map, one new expert type, numerous new exhibits, and a handful of new workshop projects, expedition equipment, and guest types. But rather than offering a new museum to accommodate fantasy exhibits, this DLC is designed to sit in the base game, which is accessible from (almost) points during other campaigns or in sandbox mode.
It simply seems to offer additional options to fill a museum you have already built, but that’s because you haven’t gone under its surface yet. Despite its appearance, this is some thick extra content, with some twists and turns, throwing a spanner into the smoothest running museum pieces. Like my experts, then they were attacked by dragons.
Credit: Sega
Fly, you’re an idiot!
Perhaps the main part of the DLC that we’ve already collected is the new map. Like other campaigns, this allows experts to head to the medieval fantasy lands, brothers of 1000 D&D campaigns, to collect the expected type of fantasy exhibit, including seductive objects, weapons, loot, and statues.
This brings us to a new type of expert who can work together towards unknown lands, fight dragons and dust the display. So far, very good, quite typical for this museum management Sim, but it reveals the preferences the game keeps you on your toes. The basics are the same, but I’ll add some new differences to make things interesting.
First, fantasy experts come in a variety of flavors, each with their own “statistics” and specializations, such as wizards, wild bards, villains, bards, and more, according to their statistics.
Yes, that’s right. When you choose fantasy experts, you will build an RPG party. Their statistics should be consistent with the tasks and dangers they face. And the cute fantasy outfits really impressed me with interest in this DLC (and what really impressed me the developers as nerds), was what changed about the map itself.
In classic RPG fashion, your actions and your choices on a particular expedition can affect the rest of the map. The town that chose the wrong option and offered the new display yesterday is now just a mountain of Cinders. The game reassures that exhibits found anywhere else found so deleted can be found elsewhere (my fellow perfectionists will never be locked out of completing their collection), but the fact that this is absolutely optional is a fun little twist on established formulas. It makes the DLC feel fresh and perfectly constructed into the witty, fantasy adventure vibe it aims to be. Also, as it is slowly introduced, the new elements always feel more exciting than overwhelming.
Credit: Sega
Returning to the various campaigns in the base game, some “genres” in the exhibit allow dwarf devices to be placed close to each other to activate and create new powerful effects, as seen in the Astral Anomalies of the Space Campaign.
There are also some new exhibit mechanics that need to be mastered, such as magical equipment that can be borrowed to experts to enhance (or reduce) certain statistics. Many of the exhibits have additional influence on guest mood and statistics. It is such a normal thing, such as the magicians who fulfill their wishes, chickens they pleased to see.
There are also plenty of new fantasy decorations, and as a final little inclusion, the DLC is not two but three new guest types, not one, but all fantasy races, their own tastes and ideal visits. There are also small bundles of cosmetics, all of which are thickly painted Polish.
The biggest part of a fantasy game (cool costumes)
The thing about the two points studios is that they do nothing with half the measurements, and that includes this DLC. It’s a combination of quality and quantity that allows you to play this new content. There were many moments when the developers revealed they loved fantasies, especially the tabletop kind of fantasy.
The new exhibit is lovingly designed, fun little animated boobs, and they are nothing, even if the fantasy world they call out to is pretty common. Tea from Teapot Genie, anyone? What about the set of statues featuring goblins riding cats? Is it just me or is it a statue with a cheesy gubin? While fellow nerds (New Drinking Game – Take a shot every time there’s a reference to Lord of the Rings) there are plenty of references, there are also plenty of original ideas.
A whimsical sense of humor will welcome you – well, you probably shouldn’t start laughing, but you’ll roll your eyes every time the expedition gets an item with a chatty name and a stupid description.
Credit: Sega
There is also considerable customizability and new cosmetic options for both new content and existing features. Many of the many pieces of fantasy-themed new decorations paired with your new exhibits feature multiple options so you will really make each section of your museum look different and also change your fantasy expert clothing to match.
If you want to actually create a good looking museum, I would like to create one (as I do not drop everything by chance). I’m also pleased with fantasy-themed ticket desks, cafeteria amenities, donation stands and wall and floor options. However, there are no fantasy themed toilets. This is truly embarrassing, but perhaps the best.
At first I was a bit sad that this DLC is a new map with no new museum locations or full-fledged fantasy campaigns, so I think it would have been nice to have a more fantasy setting for my new exhibits.
But honestly, the amount of content with a comparable number of exhibits to the basic campaign – its Poland and how its delivery works perfectly without it. There’s something new enough to really sink your teeth, and it’s different enough from the previous content and can feel fresh, it doesn’t feel jarring.
Now, considering the world building of these games, all of the very ridiculous implications are made, especially when it comes to the 2-point campus universe meat wizard franchise and magical students, but this game has about 90% stupid meaning.
Credit: Sega
Final Thoughts
If you – somehow, already have enough base content for the 2 Points Museum, or if you saw the D20 in the marketing material and knew it was called, the fantasy has discovered that DLC is for you. It’s their usual witty, stupid, well-honed self, two points studios, and who wouldn’t want it a little more?
And if you haven’t played the 2 Points Museum but somehow you’ve reached the end of this review, congratulations! Now play the base game and come back to me.
4 and a half stars (out of 5)
Highlights: New exhibitions, visual design, fresh approach
Lowlight: new settings, no full campaigns, no need to play base games for time to access DLC content
Developer: Two Points Studios
Publisher: SEGA
Platforms: PlayStation 5, Xbox Series X and Series S, Microsoft Windows, Linux, MacOS
Available: Now
Reviews conducted on PC via Steam using release code provided by the publisher.
A featured header image provided by Sega.