HDR is an absolute burden on my existence. I know why it exists and know that it calibrates correctly so that everything looks great, but the problem is that all consoles operate the calibration differently. Some games have their own calibration tools and all TVs (may vary from one specific model to another).
The Nintendo Switch 2 is no exception to this, but what almost everyone reading this post misses is why HDR appears to be washed away on Switch 2.
Credit: HDTVTEST
Discovered by Vincent on HDTVTEST (or at least that brought my attention), there is a secondary HDR menu after the initial calibration that includes the sun, and I need to calibrate the white settings on the paper.
Credit: HDTVTEST
This is activated by pressing the Y button and adjusting the brightness (I thought this was going to go back and make the same adjustment), and I’m sure 99.9% aren’t doing this.
Vincent frequently creates guides, so basically you need to make sure that your HGIG is using a TV/monitor and make sure that the dynamic tone mapping type is not turned on. You then need to count clicks on the first screen until the sun goes out and use it to indicate the number of clicks ahead of the second screen.
Credit: HDTVTEST
The guide created by Vincent is below, and here is the steps to make it the most likely to display Switch 2 content in the best possible light just to repeat.
How to fix Nintendo Switch 2 HDR
Turn on HGIG via Game Mode (This video from Vincent shows how to do it on most TV brands counting the number of clicks that the sun will go out on the first HGIG screen. You should adjust the brightness and use the chart above to provide a less vibrant image using the clicks that need to be used backwards.
Source link