Big Walk, a new game from the developers of House House, an untitled goose game, revealed full gameplay during the day of the developer’s showcase during the summer game fest. This is a very different game and is an interesting concept with Australian developers.
The premise of the game is simple. Navigate the bushes, solve challenges, and stay together. With a big emphasis on proximity-based voice chat, much of the challenges and fun of the game focuses on being together and not being separated. Losing each other, megaphones, flares and handwritten signs will help you communicate.
“We need to talk about a lot of teamwork and talk to you to navigate the world of big walks, as our chat system makes it important to stick together,” developer Michael McMaster explains in a press release.
It is a redefined walking simulator with embedded social elements.
Progression depends on finding the scattered structures of the landscape and solving the puzzles it contains.
“Many (our challenges) are designed to help you find interesting and amazing new ways,” explained Jake Strasser in the same release.
“Like the rest of the game, the challenge on the Big Walk is about the joys of messing things up together.”
According to House House, much of the fun of the game lies in the trailer and subsequent press releases of the game, “the magic that happens when you forget your plans and find yourself doing something completely.”
“We took a big walk to be a good way to hang out with friends in video games.
The game will be next year.