When Marvel’s Spider-Man was released on 218, developer Insomniac Games nailed the sense of being extremely capable with exceptional web swings and agile combat. However, they fell into offering engaging content within the open world of the sky, yet visually stunning.
Unfortunately, Marvel’s Spider-Man 2 has repeatedly made those lingering mistakes, although great in terms of story and presentation. While offering more of the same things, such as more collectibles, more detailed skill trees, and doubling Spider-Man, it can be argued that at that point it is not necessarily redefine the franchise.
So, this can be considered a developer’s insomnia game, but they tried to shoot Shoehorn on a decent poison subplot above the main Craven’s final hunt storyline.
Unfortunately, this PC port ultimately failed to improve the core experience. This is probably the worst way to jump to the board at this point.
For more detailed reviews on the story, gameplay mechanics and its latest features, see the original review for Marvel’s Spider-Man 2.
A city with no vibrant energy
The double hero mechanic is certainly smooth, but ultimately superficial. The two heroes play similarly, with slight combat differences as far as mechanics are concerned. But Miles holds his electric capabilities, but both heroes can now fly and slide around town with some fresh wings.
Even with the higher presets and settings, the city itself still feels a little less lively in the end. Although beautifully rendered, most NPCs generally feel a bit pointless after a few runs and don’t provide any material outside the main story.
Tasks like testing electric bikes and supporting students with prom plans feel like fillers in outdated open world designs, and certainly feel a bit recycled from the previous game. In other words, there are many times when you can get into a speeding escape vehicle.
Without a doubt, we love the game at first and feel like its strongest moment is within the main story. It’s just that the lack of exciting will feel a little more obvious in a year.
Buggy Experience
The PC port ultimately adds frustration, with performance issues that frequently crash and damage the experience. The game’s impressive autosave feature reduces the annoying crashes, but constant reloading disrupts immersion. The consistent crash has yet to be improved after the arrangement of patches that have been consistently pumped since the rocky launch of Studio Knicks.
It’s so consistently rough it’s difficult to pin it exactly when it happens. Every 25 minutes, as you progress through the story, you will start to eavesdrop, crashing completely and returning to your desktop.
This is one of the most frustrating experiences I’ve had with PC games and is a strong advocate for consoles like the PlayStation 5 and PlayStation 5 Pro, allowing you to design your games for them.
Final Thoughts
Marvel’s Spider-Man 2 has managed to improve the core swing and combat mechanics, but wastes that potential with its dull storyline and uninspired world design.
On the PS5 and PS5 Pro, it acts as a solid technical showcase, but on PCs, its flaws are more obvious. That’s how it’s going to be difficult to know for sure whether it’s a problem with the port itself or whether it’s the first game design.
This is a sequel that doesn’t feel much like a progression of the PC ports of PlayStation games, and takes a step back.
3 stars (out of 5)
Highlights: Great follow-up from the previous title in terms of story and satisfying gameplay and traversal
Low light: Consistent crash. It brings flaws from the previous game
Developer: Insomniac Games, nixxes
Publisher: PlayStation Studios
Platform: Windows PC, PlayStation 5
Available: Now
Reviews conducted on PC using release code provided by publishers.
